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Turn Your Table Into an Adventure

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Create your hero, roll the dice and decide what happens next.

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Play solo, with family or with friends in easy-to-play fantasy RPG quests for ages 7+, packed with legendary tales, strange encounters and uniquely British humour.

"The whole family enjoyed it, and they can't wait to play the next quest!" Nigel Montgomery

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Buy the Books, Print & Play, or Play from Screen

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Inside pages of Storymaster's Tales fantasy RPG Quest gamebooks for kids, families and solo players
How Storymaster’s Tales fantasy RPG Quests work for solo, guided and role-play modes
Storymaster’s Tales Quests 1–4 downloadable fantasy RPG bundle with Storymaster’s Guide

Four complete adventures + the Storymaster’s Guide
Best value if you want the full first collection.

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VIEW THE BUNDLE

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Choose any Storymaster’s Tales Quest
A complete fantasy RPG adventure for solo, family or group play.

 

CHOOSE YOUR QUEST​

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Fantasy RPG character artwork by Storymaster’s Tales illustrator Nick Vuimin
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HOW DO STORYMASTER'S TALES QUESTS WORK?

 

Every Quest is a complete fantasy role-playing adventure. You create your heroes, enter the story and decide what to do as the adventure unfolds.

There are three ways to play, so you can choose the style that suits you.

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PLAY SOLO

Take one hero into the adventure yourself.

Read the story, make your decisions, roll the dice and discover where your choices lead. Everything is handled by the Quest, so you don't need a Game Master or another player.

Perfect when you simply want to sit down and start an adventure.

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GUIDED ROLE-PLAYING

 

One person becomes the Storymaster and guides the other players through the Quest.

The Storymaster reads or describes each scene, presents FOUR choices and guides the players through battles, challenges and discoveries.

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The players control their own heroes and decide together what they want to do.

Because the adventure itself provides the story, encounters and rules, the Storymaster doesn't need to invent an adventure or spend hours preparing one.

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It's a simple way for families, friends and first-time role-players to experience a tabletop RPG together.

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ROLE-PLAY MODE

 

Want more freedom?

Role-Play Mode turns the Quest into a more traditional role-playing experience.

Instead of being limited to the choices printed in the adventure, players can describe whatever they want their characters to attempt.

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The Storymaster uses the Quest as the adventure framework, while Random Events for each Act introduce unexpected encounters, characters, problems, and opportunities.

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Players can investigate things not listed as choices, talk to characters in their own words, try unusual plans, and take the story in unexpected directions.

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The Quest provides the adventure. You provide the imagination.

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NARRATED SOUNDSCAPES

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You can also bring the world of Storymaster's Tales to life with the optional Narrated Soundscapes included with the Quests.

At the start of the quest, you are supplied with a link or QR code to play the corresponding soundscape either with the music only or supported by narration (Performed by the Author).

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You'll hear narration and atmospheric music designed for that part of the story, helping transform your table into a dungeon, enchanted forest, haunted ruin or wherever your Quest has taken you.

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The soundscapes don't play the game for you, and they aren't simply audiobooks.

You still make the decisions. You still roll the dice. You still control the adventure.

They provide the atmosphere around the game while you play.

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The Tower of Dooooom Storymaster’s Tales downloadable fantasy RPG Quest
The Witches of Weirding Woods Storymaster’s Tales fantasy RPG Quest
The Zombies of Ravenwood Storymaster’s Tales fantasy role-playing adventure
The Wizard’s Challenge Storymaster’s Tales family fantasy RPG Quest
The Storymaster’s Guide for Storymaster’s Tales fantasy role-playing games
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Storymaster’s Tales Quests are family fantasy RPG gamebooks for ages 7 to adult. Designed for children and adults to genuinely enjoy together, the games can be played solo, as a family adventure, or as an open tabletop role-playing game using Role-Play Mode. The rules are easy to learn without making the adventures childish, making Storymaster’s Tales suitable for younger players, adult solo RPG fans and complete beginners to tabletop role-playing

Frequently Asked Questions

 

What age are Storymaster’s Tales Quests suitable for?

 

Storymaster’s Tales is designed for ages 7 to adult. Younger players can enjoy the simple rules, dice rolling, monsters and imaginative adventures, while older players can become more involved in exploration, mysteries, tactics and role-playing. This is not a children’s game that adults simply supervise. Adults are players too.

 

Can adults enjoy Storymaster’s Tales?

 

Absolutely. The rules are intentionally straightforward, but the stories are not designed to be childish. The Quests contain mysteries, dangerous choices, strange characters, exploration, monsters, secrets and different ways of solving problems. The aim is to create an adventure that an eight-year-old can understand while still giving an adult plenty to enjoy.

 

Is Storymaster’s Tales a good RPG for beginners?

 

Yes. Storymaster’s Tales is designed to be an easy introduction to tabletop role-playing games. You do not need to understand complicated RPG rules or spend hours preparing a campaign before you begin. The Quest book provides the adventure, characters, locations and situations, allowing new players to concentrate on imagination, choices and storytelling.

 

Do I need experience with Dungeons & Dragons to play?

 

No. You do not need any previous experience with Dungeons & Dragons or other tabletop RPGs. Storymaster’s Tales uses its own simple system and is designed so that complete beginners can start playing quickly. It can also provide an introduction to many of the ideas found in larger tabletop RPGs, such as character creation, skills, dice rolls, exploration, role-playing and collaborative storytelling.

 

Is Storymaster’s Tales a choose-your-own-adventure book?

 

It has some similarities to traditional gamebooks and choose-your-own-adventure stories, but Storymaster’s Tales includes much more role-playing freedom. You make decisions throughout the adventure and use your character’s skills and dice rolls to discover what happens. When using Role-Play Mode, you can also attempt things that are not one of the choices printed in the book.

 

What is a Storymaster?

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The Storymaster is the person who guides the adventure. They read the story, describe what the players can see, control characters and monsters, and help determine what happens when players attempt something unexpected. It is similar to the role of a Game Master or Dungeon Master in other tabletop role-playing games.

 

Do I need to be an experienced Game Master?

 

No. Storymaster’s Tales is designed so that someone can become a Storymaster even if they have never run an RPG before. The Quest provides the main story and structure, giving the Storymaster something to follow while still allowing room for improvisation and unexpected player decisions. As your confidence grows, you can introduce more Role-Play Mode elements or even begin creating adventures of your own.

 

How many people can play Storymaster’s Tales?

 

You can play completely solo or experience the adventure as a group. In Guided Play, one person takes the role of Storymaster while the other players control their heroes. This means Storymaster’s Tales works equally well as a one-player fantasy game, a family game or a small-group tabletop RPG.

 

Do children need to be strong readers?

 

Not necessarily. During family or group play, the Storymaster can read the adventure aloud. Children can concentrate on deciding what their heroes should do, rolling dice, solving problems and role-playing their characters. That makes Storymaster’s Tales particularly useful for children who love fantasy stories and games but may not want to read an entire fantasy novel themselves.

 

Are the rules complicated?

 

No. The rules have deliberately been kept straightforward so that players can concentrate on the adventure rather than constantly checking a rulebook. Characters have different skills and abilities, and dice rolls determine whether difficult actions succeed or fail. The system is easy enough for younger and first-time players while still allowing adults to make meaningful decisions about how they approach the adventure.

 

Do I need miniatures, scenery or a game board?

 

No. Storymaster’s Tales is primarily powered by storytelling, imagination, characters and dice. You do not need miniature figures, terrain or a large collection of gaming accessories before you can begin playing.

 

Do I need to buy lots of rulebooks?

 

No. You can begin with a single Storymaster’s Tales Quest. The Quest contains the adventure and the rules needed to play it, so you do not need to invest in a large collection of RPG books before discovering whether role-playing games are for you.

 

Are all the Storymaster’s Tales Quests connected?

 

Yes. The adventures take place within the same fantasy world, the Realm of Threatlore, and players may encounter familiar characters and locations in different Quests. However, individual adventures can still be enjoyed in their own right, so you do not need to have played every previous Quest before beginning another one.

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Is Storymaster’s Tales scary?

 

Some adventures contain ghosts, monsters, witches, undead creatures and darker fantasy ideas, but the main Quest Series is designed as a family fantasy adventure. The atmosphere can occasionally become spooky or mysterious without turning the main series into an adult horror game.

 

Is Storymaster’s Tales replayable?

 

Yes. Different characters can approach situations in different ways, and dice rolls can change what happens during an adventure. Role-Play Mode increases this further because players are no longer restricted to simply choosing from the printed options. A Storymaster can also add new encounters, characters, locations and side adventures.

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Can Storymaster’s Tales be used for home education or creative learning?

 

Storymaster’s Tales naturally encourages reading, storytelling, imagination, decision-making, problem-solving and collaborative play. Children are regularly asked to decide what their characters should do, listen to descriptions, interpret clues and consider the consequences of their decisions. Families can therefore use the games as a fun storytelling activity as well as simply playing them for entertainment.

 

Are Storymaster’s Tales Quests available as printed books?

 

Yes. The Storymaster’s Tales Quest adventures are available as printed gamebooks, and digital editions are also available. This lets players choose between a physical book at the table and the convenience of a digital adventure.

 

Are the digital Quest books complete games?

 

Yes. The digital Quest editions contain the adventure and game material needed to play, rather than being short previews or samples. Digital bundles also let you collect several Quest adventures together.

 

Which Storymaster’s Tales Quest should I start with?

 

You can choose the adventure that appeals to you most. You do not need to play the entire series in a particular order before enjoying a Quest. If you are new to role-playing games, simply choose a story that sounds exciting, create your hero and begin your adventure.

 

Is Storymaster’s Tales suitable for a family game night?

 

Yes. Storymaster’s Tales was designed to create an experience where children and adults can sit around a table and share the same adventure. Rather than competing against one another, players can work together, make decisions, solve problems, laugh at disasters and see where the story takes them. And if nobody else is available to play, you can simply pick up a Quest and adventure on your own.

 

Who created Storymaster’s Tales?

 

Storymaster’s Tales was created by author, game designer and performer Oliver McNeil, with illustrations by artist Nick Vuimin. The Realm of Threatlore has developed through both the gamebooks and years of interactive live storytelling and performances.

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  • "Castle of Blood" Interactive Adventure
    "Castle of Blood" Interactive Adventure
    Multiple Dates
    Carew
    The Storymaster’s Tales unveils a new Interactive Family Adventure "Castle of Blood" for the Undercroft at Carew Castle. Hosted and performed by Best selling Games Author, Oliver McNeil *Tickets to the Castle must be purchased separately and will be required
  • "The Skull of the Hallowed Knight" LARP Family and Adult
    "The Skull of the Hallowed Knight" LARP Family and Adult
    Slebech Park Country Estate,
    A market at the Last Lantern, woken spirits and evil forces arrive. The last LARP of the year, so don't miss out. All children under 14 MUST be accompanied by a paying and playing supervising adult. (Parent or guardian) The minimum age is 8.
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